Italian gaming-magazine SpazioGames have also been following the development of Brink and just recently they posted a nice little Brink Preview and thanks to community member 3Suns, BRINKish was able to hunt it down and use Google to translate it into Google-English for our readers. Enjoy!
Too often in recent times is expected to release a new game not for who knows what innovations in terms of gameplay or structure play, but to discover what were the improvements in the technical, management level or even if just for a polygonal regarding the online component, true that by now standard in 2010 for certain categories represent a kind of trademark, and the lack of which can considerably cut a recreational experience.
The genus belongs to the Brink fits perfectly in our case, as the case of a first-person shooter that will be placed in a market segment very complex because of the wide competition and particularly the high level of quality achieved by so many established brands who now can count on community of fans who do not betray some for the first fps that comes within range. Discover, then, with what cards Brink try the road to success.
A world for everyone
As described above, Brink does nothing to disguise the nature fps, but it could bring sensational news for the genre, and for Splash Damage’s own words that he is taking care of development for PC, PlayStation 3 and Xbox 360, the target final vote is not only to set new standards in terms of possibilities with regard to propose a recreational experience that can involve both the experienced player such that the novice, through the dynamics in which an interesting mix multiplayer cooperative will distribute the best individual tasks. The concept behind the game and its main characteristic is to offer a number of missions based precisely on cooperation, focusing particularly on the crucial importance of the online component as a main mode and a real nerve center around which rotates the entire designed structure. The development of the story will be guaranteed by a story certainly not original or particularly spectacular, but looks to be well told and can represent more than a simple “glue” between one level and the next. This should also allow a degree of immersion in the storyline and the characters that we happen to meet, some of which represent a very charismatic figure that you will learn in the course of the adventure going to be a veritable cast of “actors” from follow closely.Despite the information released in recent months raises hopes about the end result, so there has to be stressed that this project represents the first real work of the developers (known for Enemy Territory Quake Wars) based on something that does not result by an existing or known brand, so if it is right to be optimistic about the results seen during development, so we must be cautious because even the best in the field of gaming projects have come one step from the finish line and then failing to small details.
In terms of approach, the game does not require a skill developed especially to you, and to allow everyone to have fun without the risk of incurring frustration, but mostly because of the focus will not be so focused on individual actions, but on achieving a goal in collaboration with your team, or perhaps it would be more correct to call it faction.
Target Team
In the process of development did not foresee some problems have delayed the publication of the title a few months than the initial forecast, but this could also be regarded as a fair price to pay for some really interesting innovations that will arise.Deepening in practice the dynamics will be proposed within the game revealed the presence of two factions, each with very different characteristics and in the struggle for supremacy that will require to make the first really important decision, deciding whether to join the group Resistance or Security. Once you start the action itself, should also be possible to manage the input of other members of your team at any time and without any technical time to charge. Brink would make it possible to experience very solid multiplayer, allowing up to a maximum of eight people on each side of living in co-op story mode.
One of the most interesting innovations that will be present when the game finished by the name of SMART Freerunning System, where the acronym stands for “Smooth Movement Across Random Terrain” and which in practice consists of dynamic interaction with the environment very developed, taking into account both the position of your character within the 3D space, both with respect to the items you’ll want to contact, very similar to what happens in Mirror’s Edge. After you create your alter ego you can also customize features according it grow through the acquisition of experience points throughout the game, making it more skillful.
As described initially, the whole game is written in a sequential series of objectives to be accomplished in cooperation with other members of the team, but always to be completed individually. Within the team it will be defined and assigned to one primary purpose from time to time to satisfy different boundary conditions, but without any obligation or constraint if it were to have been reached.From a technical standpoint the game is very interesting, but still susceptible to improvement especially with regard to some animations and graphic effects such as refraction of light, but overall the work is progressing well. Supported by well-known id Tech 4 (the same as Doom 3), polygonal engine at the results shown seem to be very convincing to date, but it is still early to say whether the combination of all these elements will truly create the “revolution “This promise for 2010, although the conditions for a title that will talk about whether there are any.
Final Remarks
A few months after the official publication Brink already seems to show characteristics that might distinguish it from the crowd, compared to some surely find interesting and yet not always in the original complex. Technically the game still needs a thorough process of optimization, especially with regard to the enemy AI and some technical nuances such as animations and effects refraction of light but there is still time to fix any and the possible lack SMART Freerunning System could be the weapon Vicente. If a structural level, history recounted and online multiplayer modes all follow a development path best we could find ourselves in hand a valid and cured, otherwise prepare for the usual fps, such as one sees dozens in a market already at the limit of saturation with regard to gender.
Source:
SpazioGames.it









